Modpack Contents as of V.4
- 1000 active mods while playing the game
- At least 500 hand picked texture mods and combined textures
- About 500 or more .esp and .esm merged into approximately 150 .esp and .esm's
- Everything in a proportion of 80% to 90% was re-textured in some way
- Close to 3000 mods,tools, scripts etc were used in some way in the 2 years it took to put the pack together.(Just talking about V4, other versions of the pack were released many years ago)
- -mergesBuilt=82|pluginsChecked=888|pluginsFixed=72|pluginsMerged=463| (If someone wants to count the active merged esp's please feel free do so, i would like an accurate number as it's more than above)
- Rock solid performance and stability
- Almost all aspects of the game was overhauled and improved
- All mods where reinstalled and updated to their latest versions
- All mods are now handled by MO
- Game can be made as immersive or un-immersive as you want it to be
- More control over what mods you want or don't want into your playthrough
- Game can be as easy as you want or a complete nightmare where any single mistake will lead to your death
- Lots of new optional high quality textures for a lot of things (clothes|armors|weapons|creatures|NPC's|Plants)
- Optional mods are tagged as so,this way people people will lower end GPU's or CPU's will still be able to play the pack and people with serious hardware will be able to enjoy it fully and the way it was meant to be played.
- -A comprehensive guide (FAQ,Q&A,performance tips etc) will be available on the forum in the near future
- Massive combined perk trees overhauling the default perk trees in a big way.
- Huge selections of new enemies and new enemy variation
- Improved enemy AI, enemy spell and perk repertoire (yes they will be deadlier, yes they will use a lot of spells, yes they'll chase you over long distances, yes they'll see you from further distance during they day and harder at night, yes they'll use potions and healing spells)
- Almost everything in the game is re-textured in someway (about 70% i would guess)
- Build for performance and game-play not for "ohh look at this amazing 4k tree bark --> eats 20 FPS"
(not that i have anything against such textures 4k gaming is not really possible for at least a few years because it's crazy expensive) - HDT body's
- HDT armors
- HDT hair
- HDT earrings
- Bandoliers for your character
- Rucksacks for your character
- Your character can talk
- New capes (non hdt)
- More Weapons (2-4x)
- More Armors (3-5x)
- More Jewelry (3-5x)
- More NPC's
- NPC's re-textures
- A lot more MOBS variation
- Herds of horses and cows will roam around Skyrim
- New farm animals (cows,pigs,sheep)
- Big number of new fish species
- You can now fish
- New cooking recipes
- New bugs and butterflys will wander around Skyrim
- Different types of small birds will roam around Skyrim(ducks and other types)
- Hunting chains predators will hunt other types of animals
- Animals will have pups that can spawn 2 times a year
- New hunting system with quests and perks
- A lot more enemy types
- New bandit types (OBIS)around 6 new bandit factions will try to kill across Skyrim
- New enemies level (WTF mod)will add MOBS/NPC that are not based on your level(yes you can find a lvl 90 near your starting position if unlucky)
- After level 10 new harder enemies will spawn
- Random high level named enemies will spawn as you advance through the game and levels.
- A very big collection of new spells added through multiple mods should be well over 600 new spells
- Dynamic and configurable loot system(some enemies will drop enchanted weapons or enchanted armors with random proprieties,they can now also temper their weapons or have more gold or potions)
- A small number of new player homes merged into a single esp
- A big collection of new armors merged into a few esp's
- A decent collection of new robes merged into a singe esp
- A big collection of new hairs (approx 400) merged single esp
- A big collection of new eyes (approx 300) merged single esp
- Player head-tracking (npc,corpses,moving animals etc)
- Player auto-unequipps ammo if not using a bow or crossbow
- Given the difficulty is ramped up,player will now get 2 perk points per level
- Smart cast(auto-use)of healing magic(or other magic) when health is low (configurable)
- Smart use of potions(auto-use) when magic/health/stamina is low
- Footprints when you walk across snow or other areas
- Improved roads, bridges , fences
- Torches will leave a longer trail of smoke
- Extended death duration (game won't auto load)
- Treasure crafting - craft treasure and sell it for profit or even make gold armors
- New shop decorations to make some the shops actually look like shops with more stock etc
- Vendors will be stocked with more items and have more gold
- You can now control how often kill-moves will occur
- New blood textures
- Bloody facials - you can now have blood spattered on your face while fighting
- Flying spell sold at DragonsReach in Whiterun that can be combined with new craftable wings(made at cooking stations)
- New deadly dragons and ultimate dragons (new spells,behavior,health etc for dragons)
- Vampires Overhaul
- Werewolf Overhaul
- You can now build your own settlement with Tundra Defense and Pocket Empire Builder
-Construct and place custom buildings in realtime
-Recruit villagers and guards,guard captains,mages etc
-Defend it against raiders - You can now start your own guild
- -Recruit new members
- -Send them in Skyrim to good deeds,bad deeds,collect resources
- -Level up your guild
- Scrap armors into usable materials
- Scrap junk (shovels,wooden plates,flagons,iron pots etc) into usable materials
- Uncapped perks
- New alchemy ingredients (about 300 new ones)
- New textures for dense grass everywhere without loss in FPS
- Tweaks made to grass so that it can be seen for further away,also removes the "grass generating/popping" effect
- Amazing water textures when combined with the ENB already provided and installed
- Very heavy rain storms or snow storms can now occur,your vision will be limited to 1-2 meters ahead.
- Rain splashes,shooting stars,rainbows
- Lanterns in villages and roadside to light your way in the night
- Wearable lanterns
- New textures for night sky,galaxy and moons
- New textures for towns and villages
- New textures for shops signs and road-pointers
- New textures for armor and clothes
- New textures for weapons
- New textures for clutter
- New textures for alchemy tables and enchant tables
- New textures for chopping block
- New textures for fire effects
- New textures for lighting spells and effects
- You get where this is going with "new textures" i carefully hand picked textures for even the smallest things
- Better map/s with more control (EG fast travel icons from dragonborn dlc/faalskar/wyrmstooth)
- Better dialogue controls
- Better map markers (smaller,colored,less cluttery)
- Different fixes to some ui elements
- Different fixes to body's
- Different fixes to armors and meshes
Some animals were given shiny new fur(you'll know when you see them) - Lots animals, monster and NPC's were given textures improvements (4x vanilla)
- Dragons also received new spells and behaviors which you can tweak directly from the MCM menu
- New life injected into towns,villages and even on roads in the form of new travelers, patrols,vendors, pilgrims, mercenaries, apothecaries, knights ,citizens, laborers ,cats, dogs, bugs, insects and more
- Towns were also overhauled to also give new life to them, you'll see a lot of new vendors with their own stalls, you'll also see a huge variety of new clutter, plants and flower, cloth lines and more, they will now feel like veritable functioning towns.
- Customize weapons positioning and dual wielding overhauled for both you and the NPC(daggers on hip,ankles,back hip etc)
- Overhauled economy and trade routes for all of Skyrim, you'll find out that life is more expensive and vendors prices will be a lot higher, they will also pay less for goods that are easily available in the surrounding area/hold.
- (eg a merchant in a hold will pay 1500 for a certain item but another from another hold might pay 500 or less in another)
- Jewels,jewelry are now more valuable as they should.You can now cut the jewels in different sizes and craft a huge variety of jewelry(5000 or more pieces) and even make jeweled and golden clothes which as you might imagine will be very valuable.
- Pelts will also be valuable and you can customize their value.
- New complex hunting and skinning system that can replace the vanilla looting system for animals and more
- Camping and survival experience with 2 new separate perk trees and more
- Eating,drinking and need for sleep and more
- You can now cut trees and destroy rocks to complement the campfire and survival mods
- Dynamic loot system that you can adjust including rare and unique armors, rare weapons, tempered weapons, gold drop rate and more
- You can now loot every nook and cranny of Skyrim including barrels,crates,woodpiles and more
- Plants and alchemy ingredients will give more product in a logical way
- There's a very small chance that coin purses will contain gems or rare gems
- If no one sees you stealing an item it's not considered stolen (uncaught thief = fair merchant?)
- High quality body's for both males and females
- Overhauled NPCS with better hair/eyes/body/morphs/skin etc
- 90% of NPC's will wear high quality cloth/armors etc, some that you probably never seen before.
- Dialogue was overhauled on the character end so your character doesn't sound like an illiterate tree stump that can't string more that 4 letter long sentences
- You can now also perform interactions with NPC's like ask them to barter with you,help you or follow you, but this will depend greatly on your speech skill.
- Your character male/female can also talk and the voice can be changed from the MCM menu,it won't be for all your actions but it adds that much needed immersion
- You character can sound exhausted when life, stamina or magika gets to low (this can also be customized)
- Lots of new NPC that feel like they were supposed to be in the game, some are just interesting to talk to, some give you small quests and some can even become your companions
- Huge selection of new bows,longbows and crossbows
- New fletching system that will allow you to make arrows,re-string bows and longbows
- Arrows can pierce body's or even bounce of some armors
- Arrows will fly to where your aim is when releasing
- Huge selection of new armors
- Huge selection of new weapons
- Huge selection of new cloths and robes
- Almost every crafting menu was overhauled in some way
- Fauna and flora overhauled in many ways and with some ini tweaks it looks amazing while also keeping it performance friendly
- Water has been greatly improved in both textures and behavior
- Weather will be more varied and immersive
- Better animations for all actions (i won't go into details here because there to much to write)
- Huge selection of hairs, beards, eyes and character customization's.
- There are a lot more features,fixes and things involved making this pack but this has already turned into a wall of text and i don't want to bore you to death.