XCOM 2 V4
Started from scratch for the latest version of the game + all DLC'sAdds huge replayabilty value |
|
Contains about 100 mods that work
|
◘Features summary
•A lot of new voices for your soldiers
•A lot more customization choices for your soldiers
•An army of new enemies, enemy types and variations
•More upgrades for spark
•More map types and variation
•More missions types
•More loot
•Reworked and expanded perk trees and more class types
•A lot of new voices for your soldiers
•A lot more customization choices for your soldiers
•An army of new enemies, enemy types and variations
•More upgrades for spark
•More map types and variation
•More missions types
•More loot
•Reworked and expanded perk trees and more class types
New Enemies
|
Customization
Voices
|
Appearance | Hair | Tattoos | Helmets | Armors | Camouflage |
When it comes to soldier appearance customization you now have a lot more choices in all departments and all of these areas have been enhanced.
•MK2PoweredHelmets
-Adds a huge number of helmets and more
-Adds a huge number of helmets and more
•Militarycamos
-Adds a huge selection of camouflages for weapons and armors
-Adds a huge selection of camouflages for weapons and armors
•PredatorOutfits
-Adds a number of predator helmets and a predator suit
-Adds a number of predator helmets and a predator suit
| Destroyer'sFemaleHairPack | EldritchFacepaints | Ink And Paint |
Combined examples
Gameplay Enhancements
•More enemy types (it could be possible not to see all enemies in a single play-through)
•Better enemy AI
•More maps to the pool
•Maps have wider variations and new PCP parcels
•More mission types
•You can start your own mission types once you have the resources for it (start in research)
•Some armors have more utility slots
•Weapon ammo for different types of weapons has been tweaked *(uniquely tweaked to suit this modpack)
•Weapons have more addon slots *(uniquely tweaked to suit this modpack)
•Armors and armor values overhauled tweaked *(uniquely tweaked to suit this modpack)
•You will get more loot from enemies and more enemies will carry loot*(uniquely tweaked to suit this modpack)
•You will better see which enemy has something to drop indicated by a small hand yellow icon so you don't grenade him/her and lose the loot
•You will better see when an enemy is flanked, flanking you also indicated by a red or yellow crosshair icon
•You will better see if your soldier will enter the enemy sight a view aka you will be spotted, if you move your cursor to a movespot and a red croshair appears on the enemy that means your soldier will be spotted or de-concealed(or both)
•You can now craft elerium cores
•You can now upgrade some armors
•You can evac all soldiers at once from a mission
•Different colors for actions : Green is free action etc
•Kill counter in missions
•Better info on enemies and shot percentages (breakdown always visible)
•A huge number of more nations flags for your soldiers
•A huge number of better nicknames/names for your soldiers
•Mission timer will only start when you break concealment
•Swords will be more accurate
•All soldiers get a small number of XP points even when not on a mission
•Main soldier classes have been reworked and most have 3 skilltrees
•Added a few classes compatible with the latest game version
•You can set the number of starting soldiers and camera angles from the options menu after the first mission
•10 or more soldiers will be visible in the main mission screens without having the need to scroll to the right
•Soldier Skills will be visible in the mission screen (customized)
•Enemies and enemy numbers will appear on mission screen (after research)
•Soldiers that are wounded will display how many days they are wounded on the mission post screen
•Soldiers will develop friendships and work with each other the more you take them on mission together and in near slots (aka squad cohesion)
•Soldiers will develop positive or negative perks depending on their combat experiences
•Soldiers will not be so severely wounded for many days on end thus reflecting on the advanced technology that is portrayed in the game
•PSY powers will not snap giving you more control and a bit of sanity
•Grenades/Launchers will not snap giving you more control and a bit of sanity
•You can choose AWC and soldier class if rookie (don't do it in post mission screens)
•There are more features in this pack but i'll let you guys discover them as this turned into a wall of text.
•Enjoy the pack!
•Better enemy AI
•More maps to the pool
•Maps have wider variations and new PCP parcels
•More mission types
•You can start your own mission types once you have the resources for it (start in research)
•Some armors have more utility slots
•Weapon ammo for different types of weapons has been tweaked *(uniquely tweaked to suit this modpack)
•Weapons have more addon slots *(uniquely tweaked to suit this modpack)
•Armors and armor values overhauled tweaked *(uniquely tweaked to suit this modpack)
•You will get more loot from enemies and more enemies will carry loot*(uniquely tweaked to suit this modpack)
•You will better see which enemy has something to drop indicated by a small hand yellow icon so you don't grenade him/her and lose the loot
•You will better see when an enemy is flanked, flanking you also indicated by a red or yellow crosshair icon
•You will better see if your soldier will enter the enemy sight a view aka you will be spotted, if you move your cursor to a movespot and a red croshair appears on the enemy that means your soldier will be spotted or de-concealed(or both)
•You can now craft elerium cores
•You can now upgrade some armors
•You can evac all soldiers at once from a mission
•Different colors for actions : Green is free action etc
•Kill counter in missions
•Better info on enemies and shot percentages (breakdown always visible)
•A huge number of more nations flags for your soldiers
•A huge number of better nicknames/names for your soldiers
•Mission timer will only start when you break concealment
•Swords will be more accurate
•All soldiers get a small number of XP points even when not on a mission
•Main soldier classes have been reworked and most have 3 skilltrees
•Added a few classes compatible with the latest game version
•You can set the number of starting soldiers and camera angles from the options menu after the first mission
•10 or more soldiers will be visible in the main mission screens without having the need to scroll to the right
•Soldier Skills will be visible in the mission screen (customized)
•Enemies and enemy numbers will appear on mission screen (after research)
•Soldiers that are wounded will display how many days they are wounded on the mission post screen
•Soldiers will develop friendships and work with each other the more you take them on mission together and in near slots (aka squad cohesion)
•Soldiers will develop positive or negative perks depending on their combat experiences
•Soldiers will not be so severely wounded for many days on end thus reflecting on the advanced technology that is portrayed in the game
•PSY powers will not snap giving you more control and a bit of sanity
•Grenades/Launchers will not snap giving you more control and a bit of sanity
•You can choose AWC and soldier class if rookie (don't do it in post mission screens)
•There are more features in this pack but i'll let you guys discover them as this turned into a wall of text.
•Enjoy the pack!
Where to download? pmdownloads.weebly.com
How to install? |
1.Extract mods folder to XCOM 2\XComGame\
2.Activate all mods within the game's mod manager (XCOM 2\Binaries\Win64\Launcher\ModLauncherWPF) 3.Start the game |
Optionals
1.[Optional] Better Shaders and colors
-Designed to get rid of exaggerated bloom
-Removes the overly gray atmosphere/filter
-Makes image and details more crisp
-Eats 5-10 FPS or more depending on your hardware
•Just drop the contents in XCOM 2\Binaries\Win64
-Designed to get rid of exaggerated bloom
-Removes the overly gray atmosphere/filter
-Makes image and details more crisp
-Eats 5-10 FPS or more depending on your hardware
•Just drop the contents in XCOM 2\Binaries\Win64
2.[Optional] Save - Games
-Save games compatible with this pack if you just want to try it out without using your save-games or start over
-Back up your savegames (if any) first.
•Just drop the contents to C:\Users\YourUser\Documents\My Games\XCOM2\XComGame
-Save games compatible with this pack if you just want to try it out without using your save-games or start over
-Back up your savegames (if any) first.
•Just drop the contents to C:\Users\YourUser\Documents\My Games\XCOM2\XComGame
3.[Optional] Player Help
-This pack is meant to be played on Commanded or Legend difficulty to achieve a strong but fair challenge
-Use these files if you still think the game/pack is to hard for you after 3 months of playing it
-It will help you get by the harder mission in different way that i'll let you discover if you plan on using them
-This is how i play the game on Legend difficulty
•Just drop the contents in C:\Users\YourUser\Documents\My Games\XCOM2\XComGame
-This pack is meant to be played on Commanded or Legend difficulty to achieve a strong but fair challenge
-Use these files if you still think the game/pack is to hard for you after 3 months of playing it
-It will help you get by the harder mission in different way that i'll let you discover if you plan on using them
-This is how i play the game on Legend difficulty
•Just drop the contents in C:\Users\YourUser\Documents\My Games\XCOM2\XComGame
Known Bugs
•The map seems to be in 30FPS?
-It could be just on my end but if it's not i can't determine the cause
*Severity - medium (minor annoyance)
•Very rarely soldiers will have invisible bodies?
-If this is your soldier just equip him an armor or a torso
-If this is on a defend mission where you receive reinforcements it's because of 2 mods not getting well with each other
*Severity - minor (minor annoyance)
•Can't finish the last mission?
-I think last mission is hard-codded/scripted to be finished with 6 soldiers but it might've been patched with the latest updates
-if you complete the last mission with more than 6 and the game seems to stop after you complete the mission, just reload and only bring 6 soldiers
*Severity - unkown
•CTD?
-In a very long playthroughs i only experienced two crashed that might be because of my hardware/software aka only on my end
*One was on he third floor on mech facility mission from the DLC
*One was on a random mission
*Severity - minor to medium or non-existent
•The map seems to be in 30FPS?
-It could be just on my end but if it's not i can't determine the cause
*Severity - medium (minor annoyance)
•Very rarely soldiers will have invisible bodies?
-If this is your soldier just equip him an armor or a torso
-If this is on a defend mission where you receive reinforcements it's because of 2 mods not getting well with each other
*Severity - minor (minor annoyance)
•Can't finish the last mission?
-I think last mission is hard-codded/scripted to be finished with 6 soldiers but it might've been patched with the latest updates
-if you complete the last mission with more than 6 and the game seems to stop after you complete the mission, just reload and only bring 6 soldiers
*Severity - unkown
•CTD?
-In a very long playthroughs i only experienced two crashed that might be because of my hardware/software aka only on my end
*One was on he third floor on mech facility mission from the DLC
*One was on a random mission
*Severity - minor to medium or non-existent